Monter 2 Wiki
Advertisement

Weapons[]

Grandfang[]

Parry-type Longsword  - 10 Weapon Power  - 40 Weight

Obtain: Cannot be obtained

Saved: No

Ravager Blade[]

Greatsword  - 800 Weapon Power  - 55 Weight - +3 WPN/STR

A huge sword wielded by monster hunters from a distant land. Immense strength is required to wield it, but its massive weight is enough to cleave through steel.

Obtain: Cannot be obtained

Saved: No

Rune Sword[]

Parry-type Longsword  - 10 Weapon Power  - 40 Weight

Obtain: Cannot be obtained

Saved: No

Dark Sword[]

 - 170 Weapon Power  - 33 Weight - +3 WPN/STR +3 WPN/AGI +2 WPN/INT

Obtain: Secret Shop

Saved: Yes

Magic Hammer[]

 - 430 Weapon Power  - 40 Weight - +2 WPN/STR +1 WPN/INT

Obtain: Secret Shop

Saved: Yes

Curved Blade[]

 - 170 Weapon Power  - 21 Weight - +2 WPN/STR +5 WPN/AGI

A crude sword fashioned by the beastmen who live in the canyon. It is not well-made, but its shape allows it to inflict grievous wounds. Holding it imbues you with a certain bloodlust.

Obtain: Rare Satyr drop

Saved: Yes

Elemental Swords[]

 - 200 Fire/Ice  - 21 Weight

Obtain: Cannot be obtained

Saved: No

Mace[]

Hammer  - 400 Weapon Power  - 33 Weight - +4 WPN/STR

A mace, well known for its destructive potential. Both its weight and user's strength can be combined to create a lethal weapon, capable of crushing armor with ease.

Obtain: Initial item

Saved: Yes

Quarterstaff[]

Spear  - 100 Weapon Power  - 8 Weight  - +3 Intelligence - +5 WPN/STR +5 WPN/AGI

A sturdy staff. Not very effective as a weapon, but certainly better than nothing.

It's still in excellent shape; its previous owner must have died only recently.

Obtain: Corpse near first golem

Saved: Yes

Rapier[]

Parry-type Rapier  - 200 Weapon Power  - 18 Weight

Obtain: Cannot be obtained

Saved: No

Rifle[]

Overheat-type Cannon  - 400 Weapon Power  - 35 Weight

Obtain: Cannot be obtained

Saved: No

Spear[]

Spear  - 260 Weapon Power  - 18 Weight - +2 WPN/STR +3 WPN/AGI

A worn spear, little more than a blade tied to a stick. It is very ineffective in close-quarters combat, but excels when used at a distance and can be combined effectively with a shield.

Obtain: Buy from Bandit

Saved: Yes

Sword[]

Sword  - 200 Weapon Power  - 28 Weight Scaling - +3 WPN/STR +3 WPN/AGI

A sword, a simple weapon commonly found throughout the world. Its modest yet robust design allows it to be used for varying types of attacks, making it deadly in the right hands.

Obtain: Initial item

Saved: Yes

Throwing Knife[]

Throwing Knife Base Stats  - 5 Weight

Obtain: Cannot be obtained

Saved: No

Twin Daggers[]

Mobile-type Dual Blades  - 140 Weapon Power  - 16 Weight

Obtain: Cannot be obtained

Saved: No

Weird Spear[]

Defend-type Spear  - 13 Weapon Power  - 18 Weight

Obtain: Cannot be obtained

Saved: No

Wooden Bow[]

Bow  - 120 Weapon Power  - 12 Weight - +3 WPN/AGI

Bow users take 50% more damage

The bow is a quintessential weapon of warfare, capable of launching a variety of projectiles at great distances. While devastating at range, a bow has little use in a melee battle. Positioning is key.

Obtain: Bandit camp

Saved: Yes

Fire Longbow[]

Focus-type Bow  - 12 Weapon Power  - 15 Weight

Obtain: Cannot be obtained

Saved: No

Flame Blade[]

Sword  - 100 Weapon Power  - 140 Fire  - 24 Weight Scaling - +2 WPN/STR +2 WPN/AGI

A glowing sword, hot to the touch.

Fire lizard materials can be hard to find, but they possess the ability to generate heat when exposed to air, making them a valuable component of weapons.

Obtain: Near Fire Lizards

Saved: Yes

Giant Skeleton's Axe[]

Charge-type Hammer  - 640 Weapon Power  - 40 Weight

Obtain: Cannot be obtained

Saved: No

Venomhasta[]

Defend-type Spear  - 100 Weapon Power  - 140 Poison  - 24 Weight

Obtain: Cannot be obtained

Saved: No

Offhand[]

Buckler[]

 - 160 Weapon Power  - 120 Guard Power  - 18 Weight  - +120 Stun Endurance  - +300 Poison Endurance Damage Blocking  - 65% Phys  10% Fire  - 75% Ice     95% Poison

Obtain: Initial item

Saved: Yes

Stone Shield[]

 - 220 Weapon Power  - 140 Guard Power  - 28 Weight  - +180 Stun Endurance Damage Blocking  - 80% Phys  75% Fire  - 50% Ice     60% Poison

Obtain: Golem on top of cliff

Saved: Yes

Torch[]

Shield  - 200 Fire  - 100 Blocking Power  - 6 Weight  - 30% Phys  10% Fire  - 75% Ice     66% Poison

Special: Reveals nearby invisible objects.

Obtain: Living Statues

Saved: Yes

Barrier[]

Shield  - 100 Weapon Power  - 1 Weight  - 100 Guard Power  - +2 Intelligence  - 75% Phys  75% Fire  - 75% Ice     75% Poison

Special: Blocks from all directions.

Obtain: Dig spot in Spark Caverns

Saved: Yes

Knight Shield[]

Heavy Shield  - 300 Weapon Power  - 170 Guard Power  - 38 Weight  - +500 Stun Endurance  - 100% Phys  60% Fire  - 60% Ice     50% Poison

Obtain: Cannot be obtained

Saved: No

Rebound Shield[]

Shield  - 33 Weight  - 10 Stun Res.  - 50% Phys  50% Fire  - 50% Ice     50% Poison

Obtain: Cannot be obtained

Saved: No

Helmet[]

Golem Head[]

 - 11 Weight - +50 Stun Endurance

Wearing this could only slow you down, but you feel an odd sense of safety doing so.

Obtain: Rare Golem drop

Saved: Yes

Back[]

Cape[]

 - 5 Weight

This item is obtained by completing the Solo Challenge, and cannot be equipped if the challenge has not been completed.

Obtain: Solo challenge

Saved: Yes

Backpack[]

 - 18 Weight

Special: Grants the player extra inventory slots. You can only access the backpack while it is equipped.

Obtain: Cannot be obtained

Saved: No

Royal Cape[]

 - 5 Weight

Obtain: Cannot be obtained

Saved: No

Tail[]

 - 1 Weight

Obtain: Rare Satyr drop

Saved: Yes

Charms[]

Perfection[]

- 8 Weight

- The wearer of this charm will die instantly if damaged

A tiny shard, spalled off of one of the many crystals inside the Spark Caverns.

Imbued with a strange aura that renders whoever holds it just as brittle as the crystal itself. Extremely dangerous to use, as any unblocked hit taken could shatter the user.

Obtain: Secret path in Spark Caverns

Saved: Yes

Pure Gem[]

- 8 Weight - Has no effect

Obtain: ?

Saved: Yes

Battle Emblem[]

 - 5 Weight  - Provides a weapon attack bonus to the wearer

An artifact that improves the holder's battle instincts. Created by warrior monks who use them to gain an edge in battle.

You feel stronger just by holding it.

Obtain: Chest below Magic Golem

Saved: Yes

Everlasting Ring[]

 - 1 Weight  - Increases duration of certain buffs

A ring worn by a clergy during periods of great famine, it serves as a link to the divine, strengthening remedial magics and inspiring hope.

Obtain: Bandit camp

Saved: Yes

Regeneration Ring[]

 - 1 Weight  - Provides minor health regeneration

A small ring capable of miraculous healing.

"Even a single wound can fester" - Proverb

Obtain: Bandit camp

Saved: Yes

Wisp Coin[]

 - 4 Weight  - Reduces Life Token casting time

An intact version of the core that is found in the wisps that call the Spark Caverns home. Just as it can sustain the life of the volatile wisps, it may also boost the life-giving powers of certain artifacts.

Obtain: Purchase, or rare drop from wisp

Saved: Yes

Arrows[]

Heavy Arrows[]

Bow Ammunition Heavy arrows deal greater damage and have more stun power, but have less range. Arrow charges can be replenished at checkpoint crystals.

Trading the quality of their build for sheer mass, heavy arrows often utilize lower-quality metal such as iron, but still inflict terrible damage on whatever they strike through momentum.

Obtain: Bandit camp

Saved: Yes

Net[]

Bow Ammunition Max Charges: 20 Immobilizes a target temporarily. Does not work on large targets. Click to add to Quiver.

Obtain: Cannot be obtained

Saved: No

Poison Arrows[]

Bow Ammunition Poison arrows inflict the Poison status effect. Arrow charges can be replenished at checkpoint crystals.

Standard arrows tipped with venom. Sees widespread use in the Southern Desert due to the abundance of venomous wildlife and their inexpensive production cost, but is a common export to other regions as well.

Obtain: Scorpion Camp

Saved: Yes

Life Arrows[]

Bow Ammunition Life Arrows are capable of healing allies. The special version of the Life Arrow self-applies Life Token effects. Arrow charges can be replenished at checkpoint crystals.

Arrows blessed with minor healing magic, they often find use in the hands of crusaders who swear by their ability to save lives and provide additional utility to their bowmen. A bundle can be stabbed into the user as a crude replacement for a life token.

Obtain: Purchase

Saved: Yes

Advertisement